Bfd3 Core Library May 2026

#include <bfd3/MemoryArena.h> bfd3::MemoryArena arena(1024 * 1024); // 1 MB arena void* buffer = arena.alloc(256); // allocate 256 bytes arena.reset(); // free all allocations at once

struct Task : public bfd3::IntrusiveListNode<Task> int priority; void execute(); ; bfd3::IntrusiveList<Task> pendingTasks; Task t1, t2; pendingTasks.push_back(t1); pendingTasks.push_back(t2); For multi-threaded producer-consumer scenarios, a lock-free ring buffer (multi-producer, single-consumer or multi-consumer) is essential. The Bfd3 core library often includes a highly tuned implementation based on atomic operations, avoiding mutex overhead entirely. Bfd3 core library

// Thread 2 (consumer) Event ev; while (eventBus.pop(ev)) dispatch(ev); #include &lt;bfd3/MemoryArena

If your project demands the absolute best from every cycle and every byte, it's time to explore what the Bfd3 core library can do for you. Have you used the Bfd3 core library in a project? Share your experience or performance metrics in the comments below. For further reading, check out other articles on custom memory management and lock-free programming. Have you used the Bfd3 core library in a project

bfd3::MCRingBuffer<int, 1024> queue; queue.push(42); // lock-free, safe from multiple threads int value; if (queue.pop(value)) ... Heap-allocated strings are a common source of fragmentation and performance issues. The Bfd3 core library provides a fixed-capacity string that lives entirely on the stack (or inside any other object).