Now, Commander, the console is open. Type God , press Enter, and show the aliens what real firepower looks like.
The console has no undo button. If you accidentally give the aliens 500 Meld (impossible, but hypothetically), you cannot reverse it. A note on Long War mod: The massive Long War mod for Enemy Within disables most console commands on purpose to preserve difficulty. However, you can re-enable them by editing the DefaultEngine.ini file (find ConsoleKey and set it to Tab ). Even then, many commands like giveresource will crash the game. Use console commands only for vanilla Enemy Within . Conclusion: To Cheat or Not to Cheat? Using console commands in XCOM: Enemy Within is a personal choice. For a first playthrough, avoid them. The fear of loss and the joy of scrapping by with a squad of wounded rookies is the core experience.
| Command | Effect | | :--- | :--- | | God | Your soldiers take zero damage. They can still be stunned or panicked, but health never drops. | | UnlimitedMoves | Toggle. Your selected soldier can move any distance and act infinitely. Breaking line of sight? Not anymore. | | KillAliens | Instant Win. All hostile aliens currently on the map die instantly. Mission ends successfully. Warning: Does not work on "Kill the Alien Commander" type missions sometimes. Use with caution. | | RestartLevel | Restarts the current tactical mission from the very beginning (same map, same squad loadout). Useful if a Meld canister explodes due to a bug. | | SkipAI | Toggle. Aliens will not move or shoot on their turn. They stand still. Great for training rookies or lining up 100% flank shots. | | PowerUp | An older command. Gives all soldiers in mission maxed stats (Aim, Will, HP) and infinite ammo. Often broken in EW; prefer God + UnlimitedMoves . | B. Base Management & Resources (The "Cheat Engine" Commands) These work on the Geoscape (the holographic globe view).
Now, Commander, the console is open. Type God , press Enter, and show the aliens what real firepower looks like.
The console has no undo button. If you accidentally give the aliens 500 Meld (impossible, but hypothetically), you cannot reverse it. A note on Long War mod: The massive Long War mod for Enemy Within disables most console commands on purpose to preserve difficulty. However, you can re-enable them by editing the DefaultEngine.ini file (find ConsoleKey and set it to Tab ). Even then, many commands like giveresource will crash the game. Use console commands only for vanilla Enemy Within . Conclusion: To Cheat or Not to Cheat? Using console commands in XCOM: Enemy Within is a personal choice. For a first playthrough, avoid them. The fear of loss and the joy of scrapping by with a squad of wounded rookies is the core experience.
| Command | Effect | | :--- | :--- | | God | Your soldiers take zero damage. They can still be stunned or panicked, but health never drops. | | UnlimitedMoves | Toggle. Your selected soldier can move any distance and act infinitely. Breaking line of sight? Not anymore. | | KillAliens | Instant Win. All hostile aliens currently on the map die instantly. Mission ends successfully. Warning: Does not work on "Kill the Alien Commander" type missions sometimes. Use with caution. | | RestartLevel | Restarts the current tactical mission from the very beginning (same map, same squad loadout). Useful if a Meld canister explodes due to a bug. | | SkipAI | Toggle. Aliens will not move or shoot on their turn. They stand still. Great for training rookies or lining up 100% flank shots. | | PowerUp | An older command. Gives all soldiers in mission maxed stats (Aim, Will, HP) and infinite ammo. Often broken in EW; prefer God + UnlimitedMoves . | B. Base Management & Resources (The "Cheat Engine" Commands) These work on the Geoscape (the holographic globe view).