Dr Driving — Source Code

So, launch your IDE, write that CarController class, and embrace the drift. Just remember: every time you hit a cone, add five seconds. Have you successfully rebuilt a DR Driving clone? Share your GitHub repository in the comments below.

public class CarPhysics : MonoBehaviour public float driftFactor = 0.95f; public float acceleration = 10f; public float turnSpeed = 120f; private Rigidbody2D rb; void FixedUpdate() // Input handling float gas = Input.GetAxis("Vertical"); float steer = Input.GetAxis("Horizontal"); dr driving source code

// Drift friction (The secret sauce) Vector2 forward = transform.up; Vector2 sideways = transform.right; float forwardVel = Vector2.Dot(rb.velocity, forward); float sidewaysVel = Vector2.Dot(rb.velocity, sideways); rb.velocity = (forward * forwardVel) + (sideways * sidewaysVel * driftFactor); So, launch your IDE, write that CarController class,