Front+mission+3+gameshark+codes+all+weapon Here

The codes listed here are the result of the community's 20+ years of reverse-engineering Front Mission 3's memory map. They are safe, effective, and transform the game from a grindy tactical sim into a sprawling mecha combat sandbox. To save you scrolling, here is the entire cheat set in one block for DuckStation/ePSXe:

This gives you the Backpack III (ID 24) — a +120 weight capacity item that also boosts initial AP by 8. Combine it with the Shield V (ID 17) for a +50% melee deflect rate. Code Group 4: Specific "All Weapons" Modifiers (Advanced) Sometimes you don't want everything — just the best tools. These codes let you target specific categories by weapon type. All Machine Guns Only 800F03EC 0001 (Loop for IDs 1-16) Alternative: Use the master "All Hand Weapons" and sell the rest. But for purists, this lets you run a full squad of MG-only Jinyo Wanzers. All Highest-Tier Weapons (S-Rank Only) This is a memory edit that looks for Level 8 weapons exclusively (Weapon IDs 80-99): B00F0400 00000014 300F0400 0001 front+mission+3+gameshark+codes+all+weapon

Shoulder weapons in Front Mission 3 are locked behind both Shop Level and character rank. This code bypasses both. You can now equip the Marduk RP (ID 79) — a 150x6 rocket launcher — on a level 1 pilot. The codes listed here are the result of