Patched — Vendeholt Reacts

LupineDash tweeted: “The devs basically deleted a whole category of speed tech. This is like removing wavedashing from Melee. Shortsighted.” “Time to find the next unpatched react.”

So, “vendeholt reacts patched” isn’t an obituary. It’s a transition. The react is dead. Long live the react. Was the patch justified, or did the developers ruin the game’s most exciting mechanic? Share your thoughts below, and don’t forget to subscribe to Vendeholt’s channel for the upcoming “Ghost Reacts” series.

Absolutely not. Vendeholt has survived three previous major patches. His channel began with “No-hit runs,” evolved into “Glitchless speedruns,” and then exploded with the “Reacts” series. He is not a one-trick pony—he’s a mechanical genius. vendeholt reacts patched

This is the largest group. Within 48 hours of the patch, new Discord servers like “Post-Vendeholt Tech” and “Reaction Hunters” have sprung up. Players are already testing other game states—ledge cancels, spell-queue interrupts, even audio-based triggers.

Published: October 26, 2024 Category: Gaming News / Patch Analysis LupineDash tweeted: “The devs basically deleted a whole

Starlight Forge Studios released a follow-up statement on their official blog three days after the patch: “We love creativity. We love high skill ceilings. However, the Reaction Cancel was causing cascading errors in our netcode, leading to desyncs in co-op and competitive modes. Additionally, it trivialized content we spent years balancing. This was not a decision made lightly.” In short:

From a developer’s perspective, a mechanic that allows a 2.5x damage buff from a frame-perfect input is a balance nightmare. It warps the meta, invalidates other playstyles, and forces every future boss design to account for a glitch that wasn’t supposed to exist. It’s a transition

Still, the community feels the loss. As one YouTuber put it: “They patched the soul out of the combat system.” The biggest question on everyone’s mind: Is Vendeholt’s content career over?